Ancient Dungeon VR
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I play some Ancient Dungeon whilst being hampered by the META ‘recording’ process and a mic setup that is probably some notches below what stig of the dump would use.
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Four years after HALF LIFE Alyx and third party anime girlfriend simulator mods, yet META are still holding out for headsets tot ake off. Until a “phone”, in zoomer talk, is powerful enough to run a gaming headset via Type C Charger, VR is dead.
I disagree, mate. VR has quite a decent ecosystem now. More and more “non gamers” are getting into it. Walkabout minigolf is a massive success story, for example, so are the fitness apps etc. It’s entering “wii” sort of territory in that “real” gamers are mostly MEH about it but outsiders find it very interesting. To be honest, I find playing a lot of non VR games a bit redundant now. Also, the quest 3 technically IS a phone (processor) and it takes a type C charger (and is standalone)
I stand corrected I guess. Yet I haven’t seen any physical evidence of a VR/META revolution headsets on par with “wiis” selling out of the back of delivery trucks. I do see a lot of used headsets in the windows of CeX but didn’t realise you don’t need an I5 or I7 PCs to run them anymore.
no mate you don’t need a pc at all, the headsets are standalone. The quest 3 in particular is really incredible. No more “god rays” and fresnel lenses, no “sweet spot” for visuals, just full quality edge to edge more or less. Clear, sharp image and 2x the processing power of the quest 2. You don’t need any wires attached. TBH even though you don’t get stuff up to the visual fidelity of ALYX, which STILL needs a beast of a PC to run really well, you DO get excellent games that just work with zero tinkering. To be honest, I quite like more abstract “game” looking titles (like ancient dungeon). I’m not impressed by the drive towards photo realism. It’s cool in some cases but I don’t mind games looking like games. I think the headsets DO sell a lot, though. For example, there’s a referral program where owners can refer newcomers to buy a headset and both the buyer and recommending person get £30 in store credit when the person buys a headset. I gave a link to a friend today and, under the link generation tab, it said “10,339 links redeemed today”. I’d say that’s pretty good if that’s a daily average 😮 I mean, sure, it’s not Nintendo levels but they are silently shifting a lot of them for sure. Meta quest is the most used headset on Steam, too, as you CAN use it as a “normal” VR headset with your pc either wirelessly or with a cable.
VR sickness is terrible. After yesterdays afternoon game i felt rough which lasted a good 2 hours and then after eating it got worse and really knocked the stuffing out of me. I ended up lying down on the bed around 9ish and woke up about an hour ago(6am).
VR sickness isn’t to be sniffed at it really can scramble your Vestibular system but i’ve found going to sleep really helps, maybe a sleep is like turning it off and back on again.
I suffer with meniere’s disease which is a rare inner ear issue so maybe that’s part of it too.
Just a quick warning George that old guys who shat his wife out in mineral form is a dirty old bastard. I gave him a hug before exploring the depths of the dungeon yesterday and he tried to cup me. Mumbled something about being lonely. We need to grab one of those slug pigs and bring it back with us George so he can use it as a warm live fleshtube.. Maybe..
Sleep resets a lot of stuff, mate, that’s for sure! The WORST VR sickness I had was playing Alien Isolation, I’m sure I mentioned it. I was sick as a dog. Felt abysmal. It only cleared up when I woke up the next day. I don’t think the meniere’s issue is the problem, mate, I think it’s just that your mind isn’t used to “proper” locomotion yet as opposed to teleporting. It’s unfortunate that in order to play this game you do really need to use proper locomotion, as fighting isn’t really possible without it. As I suggested, mate, the fan is meant to help but I think it’s just a case of getting your brain used to it. Oddly enough, with me it wasn’t “gradual”. One day it made me feel ill, then the next day I was able to cope with it perfectly well. I think it does depend on spending a fair bit of time in VR regularly, and not necessarily playing games with joypad smooth movement, just generally being in VR to get yourself used to it. Sooner or later a switch flicks in your brain and, all of a sudden, it accepts it. Larry said he was the exact same. Personally I didn’t think I’d ever be able to play “smooth” locomotion stuff, but now I can. It’s weird. It’s not REALLY something our brains were ever meant to encounter, if you think of it that way, so it takes it a while to accept it.